![]() Than necros stun him, other takes their new positions and do it again and again. All stand in safe distance and attack and run away. Nightmares work on slug so, need necros shamans and locks. It will probalbly take around 5-6 hours or, with success full damagers, only 1-2 hoursĭoes this sound like a good plan? And will swamp slug get buffed if this really works?īesides a question for GMs, What does Swamp Slug drop? Edited Januby MCocktailīesides a question for GMs, What does Swamp Slug drop? Also, dont panic, 4000 dmg is alot but priests and necro should do their job right. Norlant Swamps is an island shared by both factions, you can attack players and players can attack you back, unless you are at Zenneth-Haf or Kotaravva So take care Most players choose to bring Potions and Revive Scrolls so they don't have to spam teleports until they reach the place they want over again. IMPORTANT: The tank must have constant aggro. A DK or a Barb with same crazyness as pala and bd.As many damagers as you want, Locks can stun that beast if neccecary and lucky.Independentemente do que escolher, a 11 temporada de atividades ser muito. A Pala or a BD who is rich and crazy enough to amp every single armor piece batshit high(Pala prefered because of shield) Os novos bravos heri que apareceram em Warspear Online no incio do outono causaram uma grande confuso nas fileiras das Sentinelas e da Legio Desenvolva novos personagens incansavelmente ou teste a fora em uma luta com o Mestre das Feras ou com o Ceifeiro. If you’re fond of pixel games, hardcore and old school fantasy MMO RPG without auto battle and auto run join us Warspear Online is a classic 2D MMORPG in English with pleasant and nostalgic atmosphere, huge fantasy world and rich plot, history that counts more than 12 years already and with fans from all over the world, the game which works even on the simplest devices.Druids for constant barkskin buff in order to enhance the tanks armor, and secret link for heal, as well as a little help with the slow heal. ![]() Priests who insta heal you and give shield (around 15 -20 priests for constant instaheal) So one hit of ss is theoreticly tankable. While 4300 or 4200hp is seen(sometimes) around. The 10000 dmg can be reduced, if you have armor, and as people are getting over 12000 and more if Amp and stuff is correct, you would be able to reduce 10000dmg to just 4000. The Swamp Slug has 1000000hp, and (!) deals 10000 raw damage. So, Lately i was thinking about a plan how to kill the dreaded swamp slug.
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